A game created by Alexis Suard
> A game for 2 players
> 3 game modes; For 6, 8 AND 10 years old and more
> 20 to 45 minutes game depending on the mode
Anticipate your opponent’s moves to master Wuxing and unite Yin and Yang and restore the balance of a fantasy world
capture the paWNS of your opponent or grab all 4 tokens to win the game.
The action is spotted in a fantasy unstable world where 5 islands are witness of Yin and Yang opposition through Wuxing interaction.
The Wuxing are the five Chinese (wu) elements (xing). Each element dominates or generates two elements and is itself dominated or generated by two other elements.
Dominance is represented by a blue arrow while engendering is symbolized by a red arrow.
The Wuxing tile shows you what the dominance links are between the elements, with a simple side with only the elements and a more complete side with the islands where the elements are located.
The white pawns represent Yang on one side and Yin-Yang on the other. The black pawns represent Yin on one side and Yin-Yang on the other.
Two modes are available, the duel theater and the duel path.
A The duel theater
This mode needs strategy where we will seek to move to capture the opposing pawns.
The 25 tiles are placed in the center of the table to form a tray of 5 columns of 5 rows, with the elements of the tiles aligned in row and column, and having the same island only once in each row and in each column.
Each player takes 2 blue and red chips as well as a Wuxing tile.
Each player places his 4 pawns of the same color on their Yin or Yang side, on the islands on his side, in the bottom right corner, in a square of two pawns out of two.
B The duel path
The game consists of a series of duels based on the elements of the cards played. It leads you to get inside your opponent’s head and bluff.
In the center of the table, we place a single island of each element to make a path of 5 islands.
Pawns are placed on their Yin or Yang face depending on the player, each with the pawn on the island closest to its side.
Everyone takes the cards associated with the pawn (symbol on the back of the card).
The element of the island where a player’s pawn lays is called his strong element since the player has more chance to win the duel if he plays that card.
Note: This mode is recommended from 10 years old. For games with younger players, it is advisable to play the “path to the duel” mode.
The element of the island on which a player’s pawn is located indicates its starting point and it will only be able to move on an island in a row or column containing an element dominated by the element of the starting position.
1 The player whose turn it is moves one of his pawns, in the same row or column, on an island containing an element dominated by the element of his starting island, respecting the following constraints:
1.1 He cannot pass over another pawn, regardless of its color.
1.2 He cannot stop on an island where one of his pawns is.
1.3 He can pass over any empty tile or without an island.
1.4 He must have a blue or red token, linking the two elements of his displacement, that of departure and that of arrival. He puts this token in the center of the table.
2 If he stops on an island with an opposing pawn, he captures it.
3 If he cannot make any moves, he uses a token and stays put. But he has to move if he can.
4 If he captures the opposing player’s last pawn, all of the opponent’s Yin or Yang have been gathered. There is no more instability in this imaginary world and he wins the game.
5 If the next player still has at least one colored token, he starts again at point 1.
6 When the 2 players run out of chips, the first player flips one of the empty islands to its side without island. Then the second player does the same. If a player has not been able to flip an empty island, there is a draw.
7 If a pawn ends up on an isolated island, with no other islands in a row and column, then that pawn is captured by the opponent.
8 If each player still has at least one pawn, both players take back their 4 chips, two of each color, and the next player starts again at point 1.
Note 1: with children under 10 years old, don’t discard any card to ease the game.
Note 2: with children under 8 years old, don’t flip any pawn on the Yin-Yang side.
1 – Each player discard his last played card (or of its choice at the first round). Choose secretly one card and place it in front of the path
2 – The cards are revealed at the same time.
3 – The elements relationship, described on the Wuxing tile, of the 2 elements of the card played by each player determine who wins the duel. If an element dominates or generates the other element, this player wins the round.
If a player wins by having played the element on which his pawn is, he puts his pawn on the Yin-Yang face and the other switchs or stays his pawn on the other side (Yin or Yang).
If two players play the same element, there are several scenarios:
– If one of the players has players his strong element, he wins the duel.
– if no one has his pawn on this element but a player has his pawn on the Yin Yang side, he wins the duel. He flips or let his pawn on the Yin-Yang side and the other player has to flip or let his pawn on the Yin or Yang side.
– if no one has player his strong element but a player has his pawn on the Yin Yang face, that player wins the duel and flips his pawn on the Yin or Yang side..
– otherwise there is a tie and no one wins the duel.
The winner of each duel moves towards his pawn from one island on the path. If the opposing pawn is on that island, the loser retreats of one island. If the loser can’t move back since he’s already at his starting position, the pawn is captured.
The two pawns remain at the same position if there’s no duel winner.
4 – The winner of a duel takes a red token or a blue one according to the type of link between the two elements of the duel. He takes it from the central zone if there is one or from his opponent at defect.
He does not take anything if he already has the 2 of this color or if the chosen elements were identical.
5 – If a player has captured the opponent’s pawn or if he has grabbed all 4 tokens, he wins the game thanks to the reunion of Yin and Yang. Otherwise, we restart a tour from phase 1.